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Old Feb 12, 2012, 06:41 AM // 06:41   #1
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Default What did you like or dislike about WoC(Part 3)

Likes

- Story was not terrible
- New items: Xun Rao's Justice(Katana Wand), Xun Rao's Quill(Dagger Shield), Oroku's Slicers(Dual Shinobi Blades)
- Pop culture references
- Reiko boss fight
- Raid on Kaineng Center and Shing Jea Island.
- New Sin and Rit heroes
- Panda as a pet

Dislikes

- Anet rushed the content. Many of the green items had or still have bugs.
- Too short
- Rit hero is obtainable only through HM.
- The Bo Staff scythe. Its just not right with the way its held. It also does slashing damage
- Some of the quests were boring.

All in all it was pretty good content considering it was free. Thx Anet.
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Old Feb 12, 2012, 06:57 AM // 06:57   #2
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I'm a bit dissapointed with the quest rewards for part 3 compaired to part 2. Part 2 had lockpicks, z coins, rubies, sapphires...part 3 just has the requisition orders, which ill be blowing on lockboxes
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Old Feb 12, 2012, 07:19 AM // 07:19   #3
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I obviously really like the gold scepter...
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Old Feb 12, 2012, 07:20 AM // 07:20   #4
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Looks like the Unending Night...

....is seeing stars.

Lmao.


I liked the panda :D
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Old Feb 12, 2012, 07:32 AM // 07:32   #5
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likes:
PANDA
shorter than part 2 (thank you).
its FINALLY finished.

dislikes: another silly sin hero and the rit hero is ONLY obtainable if you can do HM--
NO MESMER HERO
with the amount of time it took--there were still tons of errors, bugs...
2 more minis that I will never be able to get.
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Old Feb 12, 2012, 07:44 AM // 07:44   #6
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Likes:

- The two new heroes
- CUTSCENES!!
- The Final Confrontation
- Imperial Axe <3
- Overall, a good story with some really fun quests

Dislikes:

- What happened after the final confrontation (Just leave Ashu as leader of MoP???)
- Bugged green items
- The lack of repeatable content to gather the requisition orders we need for the rewards
- Imperial commendations still have no use
- Staves, wands and foci from factions are still crap. Was hoping there'd be a way to craft inscribable versions of them. qq
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Old Feb 12, 2012, 07:46 AM // 07:46   #7
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Likes:
-Story
-The jokes
-Blowing up birds with fire bombs and traps
-Reiko boss fight
-Dagger Shield!!!
-Miku hero (I personally find her funny to have along)

Dislike:
-The big blob of text you have to read while in the middle of a battle (I'm a slow reader and they keep on going).
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Old Feb 12, 2012, 08:25 AM // 08:25   #8
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likes:

-quest story and dialogue
-imperial lockboxes
-reiko boss fight
-shing jea monastery raid

dislikes:

-story at end had open ended with some questions about the future with ashu
- hate how the rit hero is only obtainable through hm
- wish some of the fun quests were repeatable for things like orders
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Old Feb 12, 2012, 08:27 AM // 08:27   #9
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Quote:
Originally Posted by ` Marshmallow View Post
Looks like the Unending Night...

....is seeing stars.

Lmao.


I liked the panda
Yeeeeaaaaahhhhh!!!!!


I did notice the glasses too.
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Old Feb 12, 2012, 08:50 AM // 08:50   #10
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Like: panda
Dislike: end boss fight (waste of resources)
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Old Feb 12, 2012, 09:09 AM // 09:09   #11
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Like:
It ended.
Old Factions spawn.

Dislike:
Horribly unbalanced HM quests acting as roadblock to the Rit Hero.
Abrupt end of the story gives no closure.
No new Mesmer hero
No daily equivalent of WiK Wanted quests.
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Old Feb 12, 2012, 09:18 AM // 09:18   #12
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"-Rit hero is obtainable only through HM."
Wait what? Didn't know that! Time to try and get him, then.

As for likes:
-Really like the Ministery of Purity as an enemy.
-Some quests were awesome. Throwing molotov cocktails to birds comes to mind.
-Parrying dagger, scythe-staff, sword-wand etc. Nice to see they're taking liberty with weapon skins.
-Final fight was cool. It felt more finished than WiK, perhaps because of the Tear we get as a reward.
-Finally a Panda pet.

Dislikes:
-The early Afflicted quests are so mindless. I bet they're going to be hell in HM, especially the cleansing missions on Shing Jea Island...
-No daily bounty or something to collect Ministerial Rewards. WiK did it better in this regard.
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Old Feb 12, 2012, 09:27 AM // 09:27   #13
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Quote:
Originally Posted by Elnino View Post
Dislikes:
- Imperial commendations still have no use
They are already ingame prior to WoC you can trade them for salvage kits and other junk up top just by the stairs.
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Old Feb 12, 2012, 11:10 AM // 11:10   #14
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Likes:
- The jokes
- The new conversations you hear from NPCs while traveling around
- The drunk student's the one making bombs
- New heroes
- Finally another new pet!
- Hearing the various bad guys voice their opinions of you during the solo quest
- The political rally
- Dialogue was considerably more believable than it was in WiK and the four games. Still too flowery in parts and had some other flaws, but much better than it used to be.
- The stick finally being added as a weapon. I just wish it had been added as a sword.

Dislikes:
- Native Canthan characters never once gave anyone an earful for calling them outsiders in their own home country. I was expecting them to explode after being called that for all three parts, but no.

- Lack of closure. At the very least, Canthan natives would have a reason to want to continue working to stop the ministry even if Miku gave up, but it just stops when she stops, with the dialogue at the end kind of implying that our characters don't really care.

- No repeatable quests. At first, I thought that was what I wanted: content that didn't rely on repeatable quests to artificially increase the amount of content in the game. But, at the very least, I'd like if the courier quest were repeatable. And if we had some bounty quests. Not sure how it'd make sense, though. Who'd give quests to kill the ministry?

- Nothing happens if you kill Eri. I really like that we're given a choice there, and I like that she helps you later if you let her live, but it would be nice if both options did something instead of just one of them.

- Cantha being described in the blog post as being to the east when it's not.

- Some things that just make no sense, like Mhenlo taking over Togo's role for the time being when the monastery no longer even allows foreigners to be students there. Yes, he used to go there, but why would they let a foreigner help lead the school if they won't even allow foreigners to attend? Also, considering that Mhenlo was away for decent chunks of the last seven years, and since he never mentioned taking on a job at the monastery, and since he and the others talk about going home after Factions, I assume someone else filled that role over the past seven years. So, who was it, and why would they have stepped down to let him take over at that time? And why did Mhenlo return alone? Where's Cynn?

- "You remind me of a certain Sunspear I know" is just awkward. Either Zenmai's talking about you (in which case, why doesn't she recognize you? You aren't in disguise.) Or she's talking about Kormir (in which case, why did she word it that way? Considering that, if we've done Nightfall, our character knows Kormir, too--and Zenmai knows that--wouldn't it have made more sense to say her name?)

- Nothing involved Xandra. I'd hoped way back when WoC was first announced that we'd see more of Xandra's story, but we didn't.

- Some of the quests were bugged or weren't working properly. In Redemption for the Lost, for example, I triggered the end scene without having ever spoken to Min or Watari. I was confused when Min was being talked about as if she was there. Also, Raid on Kaineng Center had issues with groups not spawning properly. I even went afk for a few minutes after I got bored waiting, and nothing happened. Ran all over town, and saw nothing anywhere. No one was attacked.
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Old Feb 12, 2012, 11:28 AM // 11:28   #15
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Quote:
Originally Posted by Nyta View Post
Where's Cynn?
Have you tried the quest in hard mode? Regarding Zenmai, not all players will have Nightfall, or progressed far enough in the storyline to get access to Zenmai.


-Quest dialogue, very funny in parts, particularly "Calling all thugs".
-Nice range of available items introduced, and not just weapons.
-Nice to see Shing Jea arena finally get some attention (helpful for cartographers, I suspect).
-A couple of new heroes to unlock.
-A preview of the mesmer in GW2.
-It was short (compared to part 1), and more variety in the quests.


-Wasted an opportunity to fix some of the problems with Factions, such as the access to Viz Square Foreign and Local quarters outposts if your characters are local or foreign, respectively. We shouldn't have to rely on finding someone else doing the relevant quests. Why are we still unable to enter some explorables from mission outposts, even if we've completed Factions?
-Some of the new greens still have the curse of the useless stats.
-No option for repeating the quests.
-Nothing about Xandra?
-Some dialogue was unreadable because the endless waves of baddies decided to arrive.

Overall, I'm happy with it. The WoC story started badly, but ended well (nothing wrong with being open-ended to a certain degree) and contained a lot of content. I'm unsure of the repeatability in the long-term though. Taking characters through the quests in nm is fine, but it would be nice to be able to select which quests to do in hm. I suspect that a later update will enable imperial weapons to added to the HoM.

Last edited by Yol; Feb 12, 2012 at 11:32 AM // 11:32..
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Old Feb 12, 2012, 11:31 AM // 11:31   #16
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Likes:
* Humor - Found some parts actually amusing, like the tongue-in-cheek list of exploits our hero has committed and Reisen noting it dryly. Noticed the Unseen Night pun as well. Mhenlo becoming the interim headmaster and Cynn coming along in the middle of the battle provided a treat to attentive players.
* Ritual Hero - The restriction to two mesmers is finally lifted. People can complain, but the only people that wanted the Ritualist hero in the first place are the ones doing the HM quests.
* Oroku's Slicers - Easily accessible dual swords instead of batons for Assassins
* Other weapon skins - Bo staff scythe and other weapons to amuse players as GW2 nears.
* Reiko's fight - Having it escalate as the battle reaches climax was more satisfying than most battles.
* Panda - No more jingle bear or rainbow phoenix.

Dislikes:
* Map design - For the HM quests, Finding Jinnai and Raid on Kaineng Center had no strategic value, it was literally kill as fast as you can and hope your heroes don't get spiked.
* Fight sequences - In HM, I can't tell how many times my party got took down to half from a random splinter spike or Starburst. You don't have any breathing room between mobs. Most mobs are pushovers with weak healers, so it becomes tedious to play hoping your heroes don't randomly get themselves killed.
* Like others, that Ashu decides to continue to lead and Miku decides she has no right to interfere after spending the entire time trying prevent the same thing from occuring made no sense. Especially when we and Miku know Ashu isn't actually blessed by the gods, why would we let him continue to pretend to play the role? Why does he even decide to, he has no motive to act like a leader.
* Never learning Reiko's true motives on why she pushed Ashu to be a savior, I was looking forward to some bigger picture behind the fire and using Ashu as a figurehead.
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Old Feb 12, 2012, 11:55 AM // 11:55   #17
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Like: new weapons
Dislike: story, quests mechanics, the fact you have to keep a quest in log to have normal spawns, all the rest...overall WoC kinda ruined the game in my eyes, sigh.
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Old Feb 12, 2012, 11:58 AM // 11:58   #18
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Quote:
Originally Posted by Yol View Post
Have you tried the quest in hard mode? Regarding Zenmai, not all players will have Nightfall, or progressed far enough in the storyline to get access to Zenmai.
She shows up during the hard mode version? Awesome, I'll need to get to that. I haven't been able to drag myself through even part 1 HM yet because those early quests are just so dull. But if Cynn shows up and gives Mhenlo a piece of her mind, that'll make it worth it. I have something to look forward to.

And with Zenmai, yeah . . . but they could have given her an alternate line based on whether that character had done Nightfall or not.
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Old Feb 12, 2012, 12:12 PM // 12:12   #19
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Like:
-Some of the new skins, like the dagger shield, are great
-Some of the dialogue was entertaining
-I'll admit it, I chuckled at the CSI reference
-HM quests are more accessible now
-Ability to revert spawns or keep new mobs, a win-win for whichever you prefer
-The raid quests, with the sheer amount of enemies and allies, were a blast
-They did not have a joke about an arrow to the knee
-Panda!

Dislikes
-Long walls of text running through a battle, I don't have time to read that
-Certain HM quests will still be hard for some players
-Rit hero obtainable in HM only
-I didn't have the option to slay Ashu right there for Renegade points (I am a mindless killer after all)
-Overall, I didn't really feel attached to the story, it was just a means to an end

Edit: I still have a sneaking suspicion that there is stuff we are missing in game as well (based on Stumme's comment), so I am questioning what did we miss consistently...

Last edited by Da Kenster; Feb 12, 2012 at 12:21 PM // 12:21..
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Old Feb 12, 2012, 12:25 PM // 12:25   #20
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Great content, I'm just annoyed about having to do HM to get Zei Ri as a hero. I have 10 characters, I want to have them all do everything - and now to do that, I'd have to do the whole HM WoC again 9 times. And I don't find the HM quests fun.

That's about the only objection, really.
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